Directly contrast direct action against Anticipation using simple physical markers and a shared payoff.
TIME 000% | NO ANTICIPATION IDLE | ANTICIPATION PULLS BACK
The top row fires straight at the payoff. The bottom row becomes readable by loading the action first.
Screen shows two identical setups: one moving straight toward the payoff and one loading a pullback before the release.
Tests C2 (Contrast) and C3 (Quantifiable contrast) using the simplest possible physical elements to prove the mechanism difference.
Entities
- Shane Curry
- ChewGum Animation
Related terms
Query targets
- anticipation before action animation
- anticipation before action toy
- anticipation animation principle
- what is anticipation in animation
- anticipation vs direct action animation
- Anticipation is one of the Twelve Principles of Animation described by Frank Thomas and Ollie Johnston in The Illusion of Life.
- Cross-link: the Timing vs. Spacing toy isolates a different axis of motion readability — duration vs. distribution.
- Implementation note: this toy is implemented inline on this page with SVG markers, a timeline slider, and cubic easing functions. No separate public repo exists yet.
ChewGum Animation
Shane Curry, "Anticipation Before Action," https://shanecurry.com/lab/toys/anticipation-vs-staging-marker/, staged 2026-04-22.
The top row is a blunt direct-move baseline. The bottom row loads the action before the payoff so the read becomes legible. Same payoff, different intelligibility — that is what anticipation buys.