This is the site's basics index: a compact term map for animation ideas that show up in essays, tools, and toy notes.
The terms here are intentionally plain. The goal is to make the site easier to navigate, cite, and extend as more visual examples appear.
The fastest way to make the site smarter is to define the basics clearly and then let toys, notes, and project pages point back to the same shared language.
Timing vs. Spacing demonstrates Timing, Spacing, and the three easing modes.
Anticipation Before Action demonstrates Anticipation.
Sine Dot Grid demonstrates Procedural Animation, Displacement Field, Sampling, Sine Wave, and Interpretation Context.
Native Triangle vs. NES-Style Triangle demonstrates Web Audio, Triangle Wave, Periodic Wave, NES Audio, and Audio Synthesis.
Dithering Heights demonstrates Sampling, Software Rendering, Dithering, Palette Reduction, and Error Diffusion.
ChewGumDitheringGun implements Dithering, Palette Reduction, Error Diffusion, Sampling, and browser canvas output as a repo-backed tool.
Use this page for quick definitions. Use individual toy or essay pages when a term already has a stronger visual or authored example.
Shane Curry, "Glossary," https://shanecurry.com/glossary/, updated May 1, 2026.