This index lists interactive browser artifacts: playable demos, toy notes, visible behaviors, and the parameters behind them.
Toys are the public home for interactive artifacts. A toy can be silly, musical, technical, or broken open for inspection, but it needs to be something a visitor can actually use.
This category is active. New toy notes need a working demo, demo parameters, and a public source trail before joining this index.
Motion readability
- Timing vs. Spacing: same duration, different spacing, side by side.
- Anticipation Before Action: an interactive comparison of direct action versus anticipation, same payoff with and without a setup beat.
Stroke, timing, and sound
- Stroke Chime: a musical harness for smoothing algorithms where different stroke smoothers trail the hand in real time.
- Native Triangle vs. NES-Style Triangle: an A/B comparison between the browser's native triangle oscillator and the NES-style PeriodicWave used in Dead Beat and Falling Hall.
Related tools: ChewGumTimeChime v0.1.0, ChewGumDSP v0.1.0.
Pixels, sampling, and constrained images
- Dithering Heights: a shadeless hand-textured Chew model sampled through low-resolution dithering, palette limits, and nearest-color decision budgets.
- Bug in a Rug: a 2D raster point-remapping toy where a height brush tests how tint, shade, rimlight, and source color make a depth illusion readable.
- Sine Dot Grid: an interactive sine-field toy where two multiplied sine waves push a dot grid through Y, XY, radial, and size-only displacement modes.
Related tool: ChewGumDitheringGun v0.0.1.
Software-rendered rooms and spaces
- Dead Beat: a software-rendered room where live wall text becomes a walkable music box.
- Phosphor: a DOOM-style raycaster rendered as oscilloscope line art.
- Falling Hall: a faceted falling tunnel with wall-strike bell chimes.