Software Rendered Descent

FALLING HALL

A 2.5D falling scene rendered on the CPU, with a bell tone lifted from the same synth logic that powered Dead Beat.

Calibrating descent 0 chimes

Arm audio, then drift with WASD or the arrow keys. The shaft chimes when you strike the wall.

Depth 0 m
Drift 0.00
Wall Proximity Centered

What It Is

This piece treats falling like navigation. You are always descending, but the tunnel pulls and twists just enough to make the drop feel physical. The center stays dark and distant while the walls pick up ring seams, facet edges, and impact flashes as they rush past.